Music

I am using the dazzle ships as a source for sounds, e.g. with samples of recorded metal parts, marine propellers that I modify, alienate, distort, chop etc… Synthetic sounds and audio effects emphasize rhythmic or random movement. Historic images of dazzle ships provide distinct black and white patterns that are analysed and transformed into sound effects and even instruments, generating sequences of notes. So I can turn the graphical patterns into generated sounds, tonal sequences or even music scores to be interpreted by other instruments on a timeline.
Paul Steinmann

Arriving visitors are offered a sonic experience – a handheld device allows them to ‘play’ dazzle patterns as instruments, machine reading a black and white image, translating it into sound by generating tonal sequences. Atmospheric audio ‘scapes and ambient sounds are collaged from several sources and intentionally placed in space. Answering to and layering within a shared time code, each track can stand alone and also work together as one composition, varying in intensity from ambient to melodic, from atmospheric to rhythmic according to the physical location. Select experiences provide additional sound sources (e.g. binaural or directional speakers) either adding to the overall audio design or  isolating the visitors’ ears to allow immersion into significantly different audible impressions tied to each experience’s specific characteristics. Shifting, overlapping sequences create a homogenous, yet highly diverse and interactive audible atmosphere that will be orchestrated alongside lighting and spatial design.